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Friday, November 18, 2016

VR: What It Can Do For Various Genres

[I apologize for the lack of any posts last week.]

Virtual reality is the newest thing in tech. What I am thinking about is: What can it do for certain genres? Some genres can be enhanced with VR, and, in fact, some which have lain mostly dormant for the past couple of console generations could get new life breathed into them. Here are only a couple of examples:

Lightgun-Style Rail Shooters
This is probably one of the first genres to pop into a video game enthusiast's mind upon thinking about the premise of this article. Games such as Time Crisis could benefit greatly from being played in VR.
Granted, using Time Crisis as an example may seem like a bad choice on my part. A VR installment of the series would probably have issues for various reasons, such as the "ducking behind cover" mechanic probably not translating well to the medium of virtual reality, but something could probably be worked out. In addition, games without such a mechanic would not need to deal with this.

Music/Rhythm Games
So, there is already a good example of this one. Hatsune Miku: VR Future Live simulates the experience of being in an audience at a concert featuring the six Vocaloids who Sega has the rights to put in games. There are sections where you can perform actions to the beat of the music in order to raise some bars in the back of the stage. Filling the bars lets you see a bonus encore song. While the rhythm aspects are not the focus of this game at all (it is mainly just about the experience of pretending to be at a concert in person), something like VR Future Live which expands on the rhythm game elements could prove quite good. Of course, it could also turn out to be incredibly frustrating for various reasons. It will be up to the developers to find a good implementation of the idea.

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