You see that? That's a donkey.
Why are you looking at me like that?
...Please don't kill me.
Saturday, June 24, 2017
Sunday, June 11, 2017
Why Party Mode in Puyo Puyo Tetris is Bad, AKA How Not To Design A VS Puzzle Game Mode
Okay, so I have implied and outright stated at various points, here and elsewhere, my dislike of Party Mode. "But why?" You may ask. "Why do you hate Party Mode so much?" Well, I will tell you why.
- THE ITEMS
- The items can range from useless/unintentionally hindering (Oh, awesome, all of my Puyos are gonna become single-color and possibly disrupt my plans!), to unintentionally helping the opponent (Ha! I've turned my next few Tetris-using opponent's pieces into pentominos! Wait, uh-oh, they had an I-piece queued up), to overpowered (Score Vacuum).
- THE SCORE VACUUM IS SERIOUSLY A "BLUE SHELL"
- The Score Vacuum means that a victory can be stolen from you due to the win condition of "Whoever has the best score wins!"
- THE ITEMS GET IN THE WAY
- A falling item can get in the way of a spot you were planning to use for a chain. Kind of like Sun Puyo in Puyo Puyo Sun, actually
- THIS MODE IS AVAILABLE IN RANKED BY DEFAULT
- This means that, unless you change the settings (though this is easy to do), your Puzzle League ranking can be changed based on an item RNG-based luckfest.
- While all of the modes are RNG-based by the very nature of the genre, they are a matter of working with the hand that you are dealt and being flexible while still planning ahead, playing 9001-dimensional chess. Party Mode ruins that.
- THIS IS ONE OF THE ONLY TWO PLACES WHERE FEVER DROPSETS ARE USED
- Like, why? I just...feel like this is a wasted opportunity. Granted, as I said last time, Party Mode may be a call-back to Slot Mode from 20th Anniversary, but...why?
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